Playing Card Deck: 54 Cards
Hanafuda Deck: 48 Cards
How to use Playing Cards for Hanafuda
A common game played in Japan using hanafuda cards is called "Koi Koi". the phrase "koi koi"  means "Come on" in Japanese. This is a matching game. There are various "Yaku" or "sets", similar to Poker, that grant you different points. 
Begin by removing the KING suit and Jokers from the Deck. Hanafuda is played with 48 cards. The hanafuda sets are divided into 4 cards comprising a total of 12 sets. Each set represents a month and flower. 
Example, June is "Peony". 
Players: 2
Goal: Form special card combinations called "Yaku" to collect points.
Game Flow: Determine the dealer by each player drawing a card from the deck. Whoever draws a card from the earliest month is the dealer. If both players draw the same month, continue to draw until one player has the earliest month. Once dealer is determined, you can choose between 6 or 12 hands or rounds.
DEALING CARDS: begin by placing 8 cards face up on the table. Deal 8 cards to each player. Set the remaining deck to the side as a draw pile.

If your original hand contains Yaku, you are immediately awarded points, and can play them before the next hand.
EACH PLAYERS TURN: Each player begins by
 1. Matching hands: Player can select a card from his hand to match (month/flower) to a card on the table. If there are 2 matches on the table, the player can select 1. if there are 3 matches on the table, the player are matched to GAIN. (ref. #3)
 If player doesn't have a match, the player must lay down one card from his hand to the table.  
 2. matching from the draw pile: A player draws one card from the draw pile and places it face up on the table. If the card matches any month/flower, the player must match that card. If there are more than 1 card matched on the table, follow 1. Matching hands rules.
3. gaining cards: Once cards are matched, player collects his cards into a point pile. Once the player creates a "Yaku", player now can either "Koi-koi" or "Stop"
 4. Koi-koi or stop: If a player calls "Stop", the player gains all the points in their "Yaku". After that, a new month or hand is dealt and the player becomes the dealer for the next round.
If a player believes they can form additional "Yaku", the player can call "Koi-koi" to continue play. However, if the opponent can form a "Yaku" before the player who called "koi-koi", the opponents points are doubled. Only the winner of the round can collect points.
Dealt Yaku: if a player is dealt these Yaku before play begins, the player is immediately awarded points, play stops before it begins, and player becomes the dealer for the next round. 
1. Same 4 (Teshi) 6pts.
2. Same 2x4 (Kuttsuki) 6pts.
Formed Yaku: Players can collect cards for their points by forming these "Yaku" during game play.
1. Bright 5 (Gokou) 10pts.
2. Bright 4 (Shikou) 8pts.
All four Bright cards excluding the rainman(Wilow's bright card).
3. Semi-bright 4 (Are-Shikou) 7pts.
Any four bright cards including the rainman (Wilow's bright card).
4. Bright 3 (Sankou) 5pts.
Any 3 bright cards excluding the rainman (Wilow's bright card).
5. Sakura's Cup (Hanami de Ippai) 5pts.
6. The Moon and the Sake Cup (Tsukimi de Ippai) 5pt.
7.  BDB (Inoshikacho) 5pt. +1
The Boar, the Deer, and the Butterflies. Plus one point for every additional Ten card.
8.  Tens (Tane)  1pt. +1
Any five Ten cards.  Plus one point for every additional Ten card.
9.  Red Ribbons (Akatan)  5pt. +1
All 3 Red Poetry Ribbon. Plus one point for every additional Ribbon card.
10.  Blue Ribbons (Aotan) 5pt. +1
All 3 Purple/Blue Ribbons. Plus one point for every additional Ribbon card.
11.  Red&Blue Ribbons (Akatan Aotan) 10pt. +1
All 3 Red Poetry Ribbons and all 3 Purple/Blue Ribbons. Plus one point  for every additional Ribbon card.
12.  Ribbons (Tan) 1pt. +1
Any five Ribbon cards, which includes all Ribbons. Plus one point for every additional Ribbon card.
13.  Chaffs (Kasu/カス) : 1pt. +α
Any ten Chaff cards, which are all normal (or literally, 'chaff') cards. One additional point is awarded for every additional Chaff card.
When a player forms a yaku and stops, he gains all the points he is has from the yaku.  
If a player forms a yaku totaling 7 or more points when the hand is called, his score is doubled.
If a player is able to form a yaku before the player's opponent who called Koi-koi, his score is doubled.
*If a player beats his opponent to a yaku after the opponent calls Koi-koi in addition to scoring 7 or more points of yaku, his initial yaku score is quadrupled.
*Rules adapted from
Back to Top